//
// GNS_LoadScene.h
// GameHall
//
// Created by mr.l on 16/1/11.
//
//

#ifndef __GameHall__GNS_LoadScene__
#define __GameHall__GNS_LoadScene__

#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace cocostudio::timeline;
using namespace ui;

class GNS_LoadScene : public Layer
{
public:
    GNS_LoadScene();
    ~GNS_LoadScene();
    static Scene* createScene();
    virtual bool init();
    CREATE_FUNC(GNS_LoadScene);
    void menuitembutton(Ref *pSender , ui::Widget::TouchEventType type);
    
private:
    void initData();
};

#endif /* defined(__GameHall__GNS_LoadScene__) */